Face Off

Trapped underground with only a dead man for company. You might have more on your plate than you can handle!

Scenes

Scene summaries may contain spoilers
1
Sure, you may be trapped in a bunker with Artemus Thurman's dessicated corpse waiting for his fail-safe to kick in, but at least the bunker has stopped shaking. Unfortunately, Sam has also spotted Mr Invisible headed your way. Sam isn't sure how because Thurman looks really dead. You need another exit. There's a vent shaft above that book shelf. You could use the Mountain Climber movements to help you get up there! Good job! Keep moving through the vent.
2
Mr Invisible just entered the coffin room, so you'll need to stay still and silent. Sam says that he looks just like Thurman. More pressingly, there are some big rats in the vents with you, trying to get past. Get into a Plank position to give them space so they don't need to bite you. Good job, the rats are moving on. Mr Invisible seems to be trying to assemble something, and he won't hear you so now's a good time to move on.
3
Sam doesn't like the look of the room you've dropped into. There are planets smaller than Thurman's ego! You hear a noise and open the door a crack, but Thurman is there. You'll have to fight back with some Punches! You get a few good hits in, and manage to rip a strip of skin off his face. Underneath that, there's just metal. During the fight, he knocks down a load of the Thurman memorabilia, and that distracts him enough for you to slip past. Push over those shelves too to buy yourself time.
4
Janine has taken over comms, and she guides you through the bunker as quickly as possible until you reach the stairs. Better climb quickly to escape the Thurman Robot.
5
You reach the top of the stairs with a small lead on Thurman. You reach the exit, but it just leads to Thurman's underground town. You run down the street, and Janine tells you to unfasten a fire hydrant. The Thurman-bot has avoided water so it's worth a shot. Use your Bicep Curls to unscrew it! You release the water but the Thurman-bot avoids it with superhuman reflexes. You do the same with the other hydrants and manage to get the Thurman-bot with the water which sends him flying. Unfortunately, it seems you've discovered how Thurman could be in two places at once; there's more than one robot! You need to get back to the dumbwaiter you used to escape last time. Keep cranking any hydrants you come across as you go!
6
You reach the dumbwaiter in the Thurman Institute, but it's already descending! One of the robots emerges from it and the other is just behind you. Janine loses signal and you're left with the electric ghost of Artemus Thurman.

Credits

Cast listings may contain spoilers
Cast
Thurman Interface
Jon Chew
Janine de Luca
Eleanor Rushton
Sam Yao
Philip Nightingale
Crew
Writer
Naomi Alderman
Director
Matt Wieteska
Sound Designer
Mark Pittam
Series Created By
Naomi Alderman