Scenes
Scene summaries may contain spoilers
1
Janine contacts you and warns you that the drill you're on is powering up. When it starts to drill, it destabilises the tunnel that you're in, sending rocks and earth showering down on you. Thankfully a canopy is closing over you, but you'll need to keep moving to dodge the debris.
2
Sam tells you that Janine is flying her drone around Spectrum Mall, and she's seen drills breaking out of the ground and smashing up buildings in the old city. They're causing earth tremors, and Janine thinks they may be targeting fault lines. There is a manual override though. Grab that big wheel on the console and turn the drill. Great work! Now grab those levers and pump them as though you're doing Bicep Curls. The drill smashes into Thurman's underground town and shuts down. Unfortunately there are six more drills left, and the quakes are attracting the undead. Get out of the drill and head towards the Institute!
3
Janine is back. The quakes are causing comms outages in Abel. The quakes are putting people in danger, and you will need to be careful of cave-ins. You spot a shaft of light from the surface, but unfortunately light means zombies. Most of them can't move much, but you'll need to jump between them to get through. Keep moving!
4
Good job Five, you're in the Institute. The gates at Abel have fallen so they're having to fight off zombies. You need to stop this! The ceiling ahead is coming down so you'll need to shuffle carefully through the debris. Watch out for the zoms, and look out for a door labelled CR!
5
You reach the control room and encounter another buggy Thurman computer program. Unfortunately it recognises you and starts to pump poison gas into the room. Sam thinks quickly and reminds you that you still have Robot Thurman's head with you. Hold it up to the camera on the ceiling, but you'll need to Kick away the crawlers who are coming after you. The Thurman robot head gives commands using spliced together words you've recorded, and Sam tells you that the drills have stopped. Things aren't over yet though; the gas main has been ruptured and the whole place could go up. Get into the elevator!
6
The elevator didn't take you back up to the mall, only to the roof of the Institute. From there you can see buildings collapsing and zombies falling through the holes. You spot one of Janine's drones that Peter is flying. He tells you to climb onto it and he'll fly you out. You should take up a Plank position on the drone's back. You finally break out into fresh air and you can see Spectrum Mall sinking into the ground.
7
You've landed so you can take time to stretch out. The superhorde is dispersing, but we'll all have to remain vigilant to make sure that it doesn't re-converge. If you look around, you can see where your friends have been spending lockdown. They're all safer thanks to you. For now, you're safe. There are no zombies nearby, and it's a beautiful day. You've earned it.
Credits
Cast listings may contain spoilers
Cast
Thurman Interface
Jon Chew
Janine de Luca
Eleanor Rushton
Peter Lynne
Will Green
Sam Yao
Philip Nightingale
Crew
Writer
Naomi Alderman
Director
Matt Wieteska
Sound Designer
Mark Pittam
Series Created By
Naomi Alderman