Scenes
Scene summaries may contain spoilers
1
The storm has passed and Jody has dragged you out for a vital mission – ping pong. People need to have fun and there has to be more to life than survival. Sam will cover for you if he can, but Janine is scary so you'd better be fast.
2
Jody says she overheard Janine and the Major talking about taking back the fuel that the raiders got. What if it means killing people? If she's not in Abel when that happens, Janine can't make her take part in that, and perhaps if you come back with more useful supplies, it'll buy you time.
3
The shopping centre has its storm shutters down which might be a good sign. Except they're locked. Thankfully you have lock picks and know how to use them! You get inside, but the zoms are making a lot of noise so you need to get out quickly before they attract more. They'll have the shutters down soon.
4
The zoms are in and you need to stay ahead of them. Clara from Scoobs settlement holed up here for a few months so Sam has a map. You head for the tennis store, but Janine interrupts. She is not happy. Find a location to fortify while she formulates a plan.
5
You barricade yourselves in and Janine tells you to find something to arm yourself with. You grab a golf club, and Jody finds an archery set, then you head to the fire exit. The corridor is full of zombies and Jody manages to pick some off at a distance.
6
The door out is rusted shut but you manage to kick it open. Janine tells you to return to Abel, but Jody spots something down on the rocks. It's a ship! And there seems to be fuel leaking from it. Janine recognises the ship as the Valmont Ark, a battleship refitted as a luxury cruiser. If you can get inside and take what's left of the fuel you could save Abel.
Credits
Cast listings may contain spoilers
Cast
Jody Marsh (Runner 4)
Jennifer Tan
Sam Yao
Philip Nightingale
Janine de Luca
Eleanor Rushton
Crew
Writer
Zombies, Run! Writing Team
Director
Ella Watts
Sound Designer
Matt Part
Series Created By
Naomi Alderman