Collectibles
Collectible summaries may contain spoilers
Scenes
Scene summaries may contain spoilers
1
You, Paula, Shona, Duncan and Janine are heading to Dearg Island by boat. The scientists there trade valuable supplies for a strange silvery mud, in search of which you make your first stop - on a pebbly beach.
2
While you squelch through the mud on the beach, searching for the particular mud that the scientists require, Duncan muses on the nature of forgiveness and repentance.
3
You procure a good sample of the mud. Shona tells you that the scientists on Dearg have been completely shut off since the apocalypse. Duncan wonders what they have to hide. A zombie pulls itself out of the mud to chase you.
4
More zombies rise out of the mud to chase you. You press on to an area the scientists identified as likely to contain more silver mud, despite the threat.
5
You gain ground on the zombies as you leave the mud behind, but fail to find any of the precious silvery mud. Paula examines the note from the scientists and discovers some telltale spelling errors - all is not as it seems. Janine suffers from a sudden attack - her legs give out and she keels over in agony. You realise Jones must be nearby, controlling the nanites in Janine's body. Duncan volunteers to carry Janine back to the boat, as she is unable to run.
6
You reach the boat and escape the island. Janine begins to recover, and you conclude that Jones must still possess the nanite control box. Lacking other options, you decide to visit the scientists on Dearg in hope of gaining some help.
Credits
Cast listings may contain spoilers
Cast
Chief Duncan Macallan
Daniel Dresner
Janine de Luca
Eleanor Rushton
Paula Cohen
Victoria Grove
Sam Yao
Philip Nightingale
Shona
Rose Wardlaw
Crew
Director
Matt Wieteska
Sound Designer
Mark Pittam
Series Created By
Naomi Alderman
Writer
Zombies, Run! Writing Team