Want You Gone

On your journey to Dearg Island, will you find the help you need, or something much stranger?

Collectibles

Collectible summaries may contain spoilers

Scenes

Scene summaries may contain spoilers
1
Sam guides you and Tom as you attempt to sneak aboard an autonomous boat, which you hope will bring you to Dearg Island.
2
You step into the autonomous boat as Sam watches through his binoculars. He and Tom discuss your chances of success while your boat crosses the water. When you arrive, what initially appears to be a safe landing is disrupted when you're attacked by a laser turret.
3
You attempt to dodge the turret's continued attacks, while Sam works out that it must be an automated zombie defence, indicating that the people who live on Dearg must be both secretive and very technologically advanced. Tom spots a sign pointing you to "The Van Ark Laboratories", and you follow it.
4
You enter the Van Ark Laboratory complex, still assaulted by the laser turret. Sam wonders if you'll find a hundred clones of Van Ark, noting that no-one ever saw his body. Tom spots people watching you from the upper windows of one of the buildings. A pack of zombies appears, followed by a giant white balloon - like "Rover" from the TV show "The Prisoner". Both begin to pursue you.
5
The "Rover" ball herds the zombies pursuing you into a position where the laser turret can shoot them easily. Having done so, the turret appears to power down. You run through myriad conveniences at the heart of the science facility; shops, cafes, and so on. Tom spots a sign for "Vakandi Kappi" labs, which he recognises as meaning "Wakened Warrior". The people in the lab building hold up a sign, which reads, "Believe us, you dying is better than you getting in here." One of the people - a young woman - throws something out of the window, which rolls downhill. You pursue it.
6
You catch the object, which turns out to be a small bottle and a note. While waiting for an automated boat to return you to Mor, you read the note. The bottle contains medicine to slow Janine's deterioration. The note promises help from the scientists, but demands you leave on the next boat. The end of the note identifies the writer as Frances Adeyemi Dempsey - the sister of Alice, your predecessor as Runner Five.
7
Sam is quiet while he process the news that Frances has survived and is on Dearg. He and Tom discuss his memories of Alice. As you near Mor, Tom spots smoke rising - you've identified Jones's new camp.

Credits

Cast listings may contain spoilers
Cast
Sam Yao
Philip Nightingale
Tom de Luca
Alex Harland
Crew
Director
Matt Wieteska
Sound Designer
Mark Pittam
Series Created By
Naomi Alderman
Writer
Zombies, Run! Writing Team