Dos Oruguitas

Your helicopter awaits, but you aren't alone in your escape.

Scenes

Scene summaries may contain spoilers
1
The bikes have finally run out of fuel, but Mo and Frances are going to push them as far as possible to lay a false trail and buy you a bit more time. Your next transport is a mini-helicopter, waiting nearby. Frances reports that Red Scorpion searched the glass dunes and found the point where the glass smashed and assumed you fell in. They sent in soldiers to investigate. The plan is working! If you reach the helicopter by dawn, you'll be able to vanish without a trace. Get running!
2
The path is steep and Ernie worries you won't make it before dawn. He implies he's worried that you'll leave him behind. Maryam says you won't do that, and when Ernie says it's just how his mind works, she says that minds are plastic and you can learn to make them work differently. You hear a rockfall nearby and spot one of the Red Scorpion supersoldiers on an overhang. You still have the anti-tank rifle and if you aim for the bottom of the overhang you should be able to bring the soldier down with it. You drop the soldier about 100 feet, but it won't slow them down for long.
3
Sam is keeping an eye on the soldier. It's moving quite slowly over the unstable ground, but it will have summoned Guillemette. Ernie realises that the soldiers were made out of his cell cultures to help them heal very quickly. Veronica takes over and says the supersoldier is using its grappling claws to catch up with you. It's trying to fire on you, but doesn't have a good vantage yet. It seems to be missing its shots, but Ernie notices that it's shooting birds, and aiming for a seam of quartz nearby. Veronica thinks she can hack the soldier and use its kill switch. Keep moving!
4
Something is definitely wrong with the supersoldier, and it may be due to the virus Maryam implanted at the base. Veronica thinks it's completely cut off from Red Scorpion base. It calls out for Ernest, and Ernie is shocked that it uses his name. Unfortunately, it can still fire rockets. Not long until dawn!
5
Ernie asks you if the supersoldier is in pain. It shouldn't be possible, but Veronica says it might happen if the supersoldier was already malfunctioning and rejecting the augments. If that's the case, it would be in a lot of pain. It begs Ernest for help, and Ernie tells you to keep moving and he'll stay behind and see if he can figure out a way to end its suffering. He worries that killing is his first thought, but Maryam says that in this case, it's a kind thought. Unfortunately, the soldier isn't rational and is as likely to kill him!
6
Veronica says that if you take out a specific augment, the supersoldier will stop suffering. Ernie tells you and Maryam leave in the helicopter if you're in any danger while he tries to shut the soldier down. Ernie approaches the supersoldier, and manages to communicate with her. He offers to help, and she agrees. He's able to remove the augment and allow her to die peacefully. Maryam praises Ernie for his kindness, but he just wants to get away from here. The signal from the tracker goes off. You need to get going.

Credits

Cast listings may contain spoilers
Cast
Ernie Van Ark
Philip Jennings
Frances Dempsey
Charly Afia
Maryam Abani
Marilyn Nnadebe
Mo
Yannick Budd
Sam Yao
Philip Nightingale
Super-Soldier Voice
Jon Chew
Veronica McShell
Aislynn De'Ath
Crew
Director
Matt Wieteska
Sound Designer
Mark Pittam
Series Created By
Naomi Alderman
Writer
Zombies, Run! Writing Team