Jailhouse Rock

The hunt for Janine has taken you to Valmont's private prison complex. Can you organise a jailbreak? Or are you going to end up in the nick?

Scenes

Scene summaries may contain spoilers
1
This is Valmont's personal prison. It's patrolled by guard mechs, and Ernie is sure that Janine is here. You're the only person who has a chance of entering the building. The shift change is happening, so slip into the gatehouse. Look like you belong!
2
The mechs are older models and Ernie has tweaked your transponder to match, so you're clear to get inside. You plug the cable from your forearm into the console and Ernie uses it to hack the prison system. He triggers the guard's diagnostic protocols so they'll be offline briefly. Janine's in cell 44 on the far side of the prison. Get moving!
3
Ernie feels bad and blames himself for Janine being here. He put the tracker on the USB stick back in Tunisia. He asks Peter if he ever sees something beautiful and worries that he doesn't deserve it, but Peter refuses to play therapist with ghost of Van Ark. You find Cell 44, but its empty. Ernie spots a loose breeze block and you find a hidey hole containing flow charts that Janine had made to work out an escape... and to rescue Peter. If she was caught trying to escape she'd be in the interrogation wing with a Warden's Office with line of sight to anywhere they might have taken her. Hurry!
4
You enter the Warden's office and look for Janine, but all of the rooms are decorated like film sets. One even seems to me designed to look like Sam's comm shack. Something jumps on you from above. It's Janine, and she's trying to kill you! Ernie has Peter speak through your speakers, but she believes it is a recording. Peter brings up something that the two of them had done together that Valmont shouldn't know about. An alarm begins sounding, and Janine explains that if the guards are inactive for a certain time, all captives will be executed. She had planned a covert escape, but now you'll need to evacuate. Open the cell doors as you pass. Move!
5
Ernie recognises one of the prisoners as a French sailor who joined the Maghreb and caused trouble for Red Scorpion. Janine tells you that Valmont forced her to record tapes implicating the Maghreb in her capture, and he's doing the same to other prisoners here, sowing disinformation. You hear a recording of Valmont telling you that a gas is being released which will kill you painfully. Ernie is panicking, and Peter demands that he focus on the problem instead of feeling guilty. He tells you to get to a vehicle bay nearby. The gas won't have built up there yet.
6
The vehicle bay is sealed, but Ernie tells you to plug into the nearest Ranger - he can route their network through you and let you control them all. You should be able to shoot your way out, but you'll only have a few minutes. Every Ranger is under your control, and you all shoot at the walls and ceiling, giving you access to the vehicles. Get running!
7
You reach the courtyard, and blast the outer wall down. Ernie shuts down the network and the other Rangers begin to power down. Janine and Peter reunite, and Ernie apologises for what happened. He thinks he can study the Rangers' software to help you, and there's a yacht you can use to send the prisoners home. When Valmont finds out Janine is missing though, he'll know to raise his game. Things may well get much worse.

Credits

Cast listings may contain spoilers
Crew
Director
Matt Wieteska
Sound Designer
Maddy Searle
Series Created By
Naomi Alderman
Writer
Elliott Gresswell & Noga Flaishon