All The Good Girls Go To Hell

Some things should have remained buried.

Scenes

Scene summaries may contain spoilers
1
You walk through the tunnel you discovered, and realise the hatch you entered by has shut automatically. You need to stay in front of any defences you triggered.
2
You reach a vault door with a warning sign on it, showing someone dying. You need to be very very careful.
3
The walls have strange jagged outcroppings now, and you've lost Amelia's signal. Zoe says that she isn't feeling well.
4
There are more spikes made from concrete, and you briefly hear a voice in your mind. Slava admits that she chose to not kill Zoe and she doesn't know why. You find a body and Slava recognises her tags as another agent – Clara. There's no sign of how she died.
5
You've found more bodies, but all their equipment has been taken. There are ominous signs on the walls – Zoe recognises them as warnings for nuclear waste, but there shouldn't be nuclear waste here beneath the city. You need to find out whats going on.
6
You manage to open a door and enter a huge hemi-spherical chamber with a single plinth at the centre containing a picture of a woman wearing a mask. Across the tannoy you hear a voice – Moonchild. She says the mask has to remain buried, and so do you – she's released carbon dioxide into the complex and you should be losing consciousness soon. Zoe falls, but she's noticed that the rats are alive so there must be fresh air somewhere. Slava spots a hole in the wall. Move!
7
You make it out to fresh air. Zoe reassures Slava that she can change, and Zoe will be her friend. Amelia manages to contact you and you explain what happened. If Moonchild is involved, you need Five and the others to get back whatever was buried.

Credits

Cast listings may contain spoilers
Cast
Zoe Crick
Amy Rockson
Amelia
Harriet Madeley
Miroslava
Maria Louis
Moonchild
Francesca Varrie Michel
Crew
Series Created By
Naomi Alderman
Writer
Rebecca Levene
Director
Eleanor Rushton
Sound Designer
Mark Pittam
Sound Designer
Matt Part