Today is the day of King Jaime's execution for 'treachery' so you'll have to be fast on this rescue mission.
You're caught in the act of releasing Jamie, but the assassins you'll have to dodge to escape are the least of your worries
Inside the neutral zone, your group shelters in an old prison, where some dark secrets are locked away.
A simple mail pickup becomes complicated by politics, zombies, and unrequited love
Exchanging one political prisoner for another hits a little too close to home...
On Jamie's 'hearts and minds' tour you run into more than you bargained for with one settlement...
A trip along a crumbling motorway is made even more stressful by the presence of zoms...
V-Type zombies descend on the Manor House, and drastic measures are required to defeat them.
A night-time factory raid to redistribute baby food becomes even more dangerous than expected
You find an unexpected ally in Brent Valmont, who's a bit different than you've been led to believe
The mission to rescue Selma takes you deep into a bio-engineered, but deadly, paradise
Captured by Sigrid, and again at her mercy, your chance of escape this time looks slim
After escaping one monster you and Janine find yourselves tailed by another...
Sneaking onto an old Ministry ship gives you more answers about Moonchild than expected
It's a lighter mission today, as you run through an animal sanctuary to pick up psychiatric drugs
Rescuing one trombonist from a Ministry settlement should be easy, but when are missions ever that simple?
On a rainy night, you and Paula head out to intercept a woman who's escaped from the baby factory
You and Nadia divert from testing her new bike, to retrieve Abel invasion plans from a Ministry General
Time's not on your side, but Valmont has a plan to grab the invasion plans, and cover your tracks
Ellie's cover has finally been blown, so you need to mount a rescue before the Ministry can get to her
Kytan, Veronica and Maxine test how well your Moonchild suppressing treatment is working
For your mission today you're leading the Ministry astray at Riddington Settlement
The plan to mislead Sigrid continues apace, but can the Exmoor Militia really be trusted?
Inside Valmont's recreation of the village from 'The Prisoner', you try to get information from an ANNIE terminal.
To learn of Sigrid's plans she must be convinced Moonchild's taken over, but that could prove tricky.
The secret weapon inside Selma might be triggered at any moment, so you need to find a treatment, and fast!
With only a short window to rescue the babies, you infiltrate one of Sigrid's most heavily guarded bases
Your only hope of stopping Sigrid is to infiltrate her base, via dangerous underground tunnels