Scene summaries may contain spoilers
Hrönn says that what you seek is not in the palace. She's going to get you out of the city but you need to be quiet.
Hrönn says that you being found would start a war and destroy all the progress that she and her people have made. She found you because she knows the servants well and your disguises weren't good enough.
Loki disguises you again. You have to move quickly to keep up with Hrönn. Act as if you are in close attendance to her.
The guards have stopped looking for you within the palace and have alerted the city guard. Hurry!
The guards are out but you should be able to blend into the crowd as you did in the market.
The crowd is surging. Don't get separated.
Hrönn is buying you space to help sustain the illusion.
Stay warm and be ready to move.
Hrönn can see over the crowd since she is much taller than you.
There's more space here so move quickly.
You hear people in the crowd worrying.
A guard orders you to stop.
The crowd is moving slowly.
The guard speaks to Hrönn.
The guard asks about her strange dog.
Loki doesn't trust Hrönn.
Hrönn tells you to keep moving while she speaks to the guard.
Gain some distance. The crowd is starting to disperse.
Thor and Loki argue about Loki's mistrust of the Jotun.
Stop, but keep your legs warm.
Another guard calls out to you.
The guard is coming toward you.
The guard demands that you stop.
Hrönn warns off the guard and guides you to the gate. The guards did not get a good look at you so she has persuades them with a story.
Hrönn thinks she knows the source of the magical disturbance. You tell her what you know and she will show you what she suspects. Loki reluctantly explains about the ley lines.
You follow Hrönn through a teleportation gate and arrive at a battle site left over from the last war.
There are warriors here frozen in time. Loki says your footsteps resonate with the magic of this place.
Hrönn reveals that her father was Gymir the Engulfer, a powerful Jotun shaman who shared Laufey's vision of ruling the realms. He is the one who froze these warriors in time. She sees it as a sign of the pointlessness of his philosophy.
King Imr has been having secret meetings with someone promising power. Hrönn wants to give her people a better future than that, and stop whoever in influencing the king. You're looking for something at the Well of Crimson Waters.
Loki creates a portal and you start running again. Loki admits a grudging respect for Hrönn.
You see a huge lake made of blood. Thor says it is filled with the blood of every Asgardian who has ever died in Jotunheim.
Your disguises won't work here but you scramble up onto a ridge and the noise draws the guards away so you can sneak through.
Loki has found some wards and you need to keep moving so they don't activate.
Loki draws an artifact from the well: a spindle, the source of your problems. You need to destroy it, but you'll need power to do that. Loki opens another portal.
Cast listings may contain spoilers
Six to Start Sound Team