Training Mission 2

A mysterious map, a spoken prophecy, and a deadly pursuer.


Scene summaries may contain spoilers
You're investigating the source of the voice you heard with Maxine and Janine. Janine is concerned that someone has set up a hidden tannoy network for nefarious purposes. The map from the Excalibur Rising box says that this is the place, although it's a few hundred years out of date. There is a spot marked Dragon Gate to your north so head that way.
You're getting close! Sam says that all of the Excalibur Rising modules include a spell called the King's Rite, but you never end up using it. Suddenly, a person riding a horse and wearing black armour appears. They look like the Black Knight from Excalibur Rising! They warn you away from the gate and then charge at you. Bullets bounce off the armour, so you'd better run!
The knight follows you into the woods of Broceliande, where Merlin showed Arthur the sword in the stone. Janine lures the knight in close and jumps away at the last second, causing the knight to get his lance stuck in a tree and to fall off his horse. Janine approaches the knight, but is confused to find that the armour is empty. The armour grabs her, but you fight it off. It's left a mark on Janine's leg though, and seems to be moving about again. Head down the river towards the Dragon Gate!
You reach a rock wall and the ruins of a village that encircles a wishing well. Sam says that there should be a cave entrance in the rock wall that leads to the Dragon Gate. Janine says that for a second she saw people in the village, but now they're gone. Maxine didn't see anything, but is worried that the burn on Janine's leg is turning an odd colour. There's no time to stop though. The knight is after you. Into the cave, quickly!
You enter the cave and discover a huge cavern full of rock pools and tiny bioluminescent lizards. Not quite dragons, but close! The knight tries to squeeze inside but gets stuck in the entrance. White light comes out of the knight's helmet and the rocks begin to crack, letting the knight squeeze inside. The lizards seem to grow wings and begin to fly up towards a ledge. Follow them!
You're safe, but the passage you came in by is buried and Janine isn't looking well. Maxine says there's an arch ahead where the lizards have settled, making it look like it's on fire. It seems you've found the Dragon Gate. You don't know what's ahead, but you don't have much choice. Better to keep going!


Cast listings may contain spoilers
Janine de Luca
Eleanor Rushton
Dr. Maxine Myers
Sally Orrock
Sam Yao
Philip Nightingale
The Black Knight
Six to Start Ensemble
Matt Wieteska
Sound Designer
Mark Pittam
Series Created By
Naomi Alderman
Zombies, Run! Writing Team