A peace conference between major UK factions is threatened by an anarchist biker gang - it's up to you and Jody to save the day!
A bomb counting down, a V-Type zom and Last Riders behind you - you and Jody will have to use all your wits to escape
You're rescued from the flood by Bond-alike Brent Valmont, but in return he ropes you into another mission
Tonight's mission is more dangerous than usual, as you try to capture a V-Type for study
On the way home from delivering the cure to settlements, you take a detour to help a woman who's been bitten
You're assigned to protect Horace Bailey, at his trial for crimes committed while working for The Ministry
A rendezvous with two asylum seekers from the Edgware Dragons doesn't quite go to plan...
You, Janine and Peter head to a late night peace conference, but soon end up in over your heads
A mission to raid Last Rider supply dumps leads you to strange and interesting places
You, Janine and Maxine head to Fort Blackmoore for a simple trading mission, which turns out to be anything but simple...
With Colonel Sage as your new ally, you enact a plan to steal a mobile oil refinery from the Last Riders
While bringing Veronica a computer core, you learn more about the experiments she's conducting
Now that the Last Riders are fractured, it's the perfect time to infiltrate their ranks
Using Nadia's insider information, Steve, Lobatse and you sabotage the Last Riders' zombie-pill factory
A distress call from Nadia sparks a rescue mission, but nothing can prepare you for what you find
You return to Sigrid's 'utopian' island, in search of the only weapon you know that can destroy V-Types
With V-Types, volcanic eruptions and vicious gases threatening, it's up to you to find a way off Sigrid's island
With new threats emerging and answers in short supply, it's time to call on some expert help
As unexpected consequences escalate, you and Maxine find yourselves in a seemingly-hopeless situation.
A mission to recover some lost supplies brings different perspectives to light.
The birth of a new horror is almost more than you can bear. All you can do now is try to survive it...
After the events at Exmoor, you'll need to prove that peace talks can occur safely. But in the apocalypse, is there such a thing as safety?
On the eve of the peace conference, you're called upon to investigate some worrying suspicions...
As suspicions deepen, you need to uncover the truth by reliving some old memories...
After the revelations uncovered from your memories of the fungus farm, a reckoning is due...